
Prophesied End
CommentsStandard 49 Eng.C-Usr.—
Two mana to kill any attacker is a credible anti-aggro tool, but giving a card for precombat removal sharply limits maindeck use.
Could be wrong if White removal quality and post-release creature attack patterns are not fully supplied.
Pioneer 36 Eng.DUsr.—
It can answer large attackers efficiently, but the attack restriction is a major liability beside Pioneer’s higher-scoring removal benchmarks.
Could be wrong if A markedly combat-heavy Pioneer metagame could make the restriction less costly.
Modern 26 Eng.FUsr.—
Modern demands broader or cheaper interaction; a two-mana removal spell limited to attackers is unlikely to earn many slots.
Could be wrong if A white control shell could value its clean answer to attacking creatures more than expected.
Legacy 19 Eng.FUsr.—
It is far too constrained against Legacy’s efficient threats and premium one-mana interaction; Swords to Plowshares is the relevant standard.
Could be wrong if A niche combat-focused matchup could support a very narrow sideboard experiment.
Commander 39 Eng.DUsr.—
Cheap removal for an attacking creature can protect a player or ally, but narrow timing and abundant broader answers keep it niche.
Could be wrong if Multiplayer politics and a combat-heavy local field may make the defensive mode more desirable.
Limited 68 Eng.BUsr.—
Efficiently destroying any attacker is strong combat control, while the nonattacking mode can still answer a bomb at real card-economy cost.
Could be wrong if Unknown set speed, combat tricks, and removal density determine how reliably opponents expose key creatures.
“A cheap instant-speed creature kill spell that is strong against attackers but inefficient when forced to answer noncombat threats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 9 September by Wizards of the Coast
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