Prophesied End

Prophesied End

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{1}{W} · Instant
Uncommon · Reality Fracture · Art by A. M. Sartor
Destroy target creature. If it wasn't attacking, its controller draws a card.
Predicted power
Standard 49 Eng.C-Usr.

Two mana to kill any attacker is a credible anti-aggro tool, but giving a card for precombat removal sharply limits maindeck use.

Best home White-based controlBand role-playerConfidence 62%

Could be wrong if White removal quality and post-release creature attack patterns are not fully supplied.

Pioneer 36 Eng.DUsr.

It can answer large attackers efficiently, but the attack restriction is a major liability beside Pioneer’s higher-scoring removal benchmarks.

Best home Azorius ControlBand fringeConfidence 68%

Could be wrong if A markedly combat-heavy Pioneer metagame could make the restriction less costly.

Modern 26 Eng.FUsr.

Modern demands broader or cheaper interaction; a two-mana removal spell limited to attackers is unlikely to earn many slots.

Band speculativeConfidence 74%

Could be wrong if A white control shell could value its clean answer to attacking creatures more than expected.

Legacy 19 Eng.FUsr.

It is far too constrained against Legacy’s efficient threats and premium one-mana interaction; Swords to Plowshares is the relevant standard.

Band speculativeConfidence 79%

Could be wrong if A niche combat-focused matchup could support a very narrow sideboard experiment.

Pauper Eng.NLUsr.
Commander 39 Eng.DUsr.

Cheap removal for an attacking creature can protect a player or ally, but narrow timing and abundant broader answers keep it niche.

Best home Pillow-fort controlBand fringeConfidence 65%

Could be wrong if Multiplayer politics and a combat-heavy local field may make the defensive mode more desirable.

Limited 68 Eng.BUsr.

Efficiently destroying any attacker is strong combat control, while the nonattacking mode can still answer a bomb at real card-economy cost.

Best home Any white deckBand premiumConfidence 52%

Could be wrong if Unknown set speed, combat tricks, and removal density determine how reliably opponents expose key creatures.

conditional defensive removal

“A cheap instant-speed creature kill spell that is strong against attackers but inefficient when forced to answer noncombat threats.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 9 September by Wizards of the Coast

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