Memory Trap

Memory Trap

Comments
{2}{W} · Enchantment
Common · Reality Fracture · Art by Ekaterina Burmak
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Predicted power
Standard 51 Eng.CUsr.

Broadly answers any nonland permanent, giving white control a plausible flexible removal slot, but three mana and enchantment vulnerability limit it versus cheaper answers.

Best home 4-Color ControlBand fringeConfidence 62%

Could be wrong if Standard's post-release threat mix may make universal permanent removal more important than its rate suggests.

Pioneer 38 Eng.DUsr.

Azorius control can test it as broad permanent interaction, but Pioneer rewards cheaper removal and Temporary Lockdown offers a stronger three-mana battlefield swing.

Best home Azorius ControlBand speculativeConfidence 68%

Could be wrong if It could earn sideboard use if artifacts or enchantments become unusually central targets.

Modern 24 Eng.FUsr.

A sorcery-speed three-mana one-for-one that can be undone by enchantment removal is below Modern's normal interaction rate, despite broad targeting.

Band speculativeConfidence 75%

Could be wrong if A newly successful white blink or prison shell could value its permanent type and broad targets.

Legacy 20 Eng.FUsr.

Legacy's efficiency and cheap interaction make a three-mana vulnerable sorcery removal spell an unlikely competitive choice.

Band speculativeConfidence 79%

Could be wrong if A prison strategy needing an enchantment-based answer to a specific nonland permanent could create a narrow home.

Pauper 49 Eng.C-Usr.

It is slower than the supplied Journey to Nowhere comparable, but its ability to exile artifacts and enchantments as well gives control a credible flexible option.

Best home White-based controlBand fringeConfidence 65%

Could be wrong if Creature-heavy metagames may favor cheaper creature-only removal, leaving its broader text mostly irrelevant.

Commander 51 Eng.CUsr.

Broad permanent exile is a solid white removal option for enchantment and blink-oriented decks, but sorcery speed and vulnerability make it replaceable.

Best home Enchantment-based controlBand role-playerConfidence 73%

Could be wrong if Players may prefer instant-speed or more resilient removal, reducing adoption outside dedicated enchantment shells.

Limited 70 Eng.B+Usr.

Three mana to exile any opposing nonland permanent is premium common interaction; the delayed return on enchantment removal is a meaningful but usually acceptable drawback.

Best home Any white deckBand premiumConfidence 48%

Could be wrong if Unknown set speed and enchantment-removal density could substantially change how reliable the exile effect is.

Universal enchantment removal

“A three-mana Oblivion Ring effect is strong Limited interaction but generally too slow and vulnerable for major eternal-format adoption.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 8 September by Wizards of the Coast

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