
Jiang Yanggu, Alone
CommentsStandard 37 Eng.DUsr.—
A five-mana 4/4 menace is passable, but the lone-attacker condition makes its rummage and growth too delayed for most lists; fringe top-end testing is plausible.
Could be wrong if A slower Standard or strong discard/graveyard payoff could make repeated filtering and counters a real midrange engine.
Pioneer 24 Eng.FUsr.—
Pioneer aggro decks are too low-curved for this, while midrange has more immediate five-mana threats. Conditional combat filtering is not enough payoff.
Could be wrong if A credible red discard shell that values both looting and a growing evasive threat could create a niche home.
Modern 18 Eng.FUsr.—
Five mana for a creature without immediate board impact is well below Modern's pace, and its attack trigger neither supplies a combo payoff nor protects it.
Could be wrong if An unusually efficient discard-based creature shell could exploit the trigger more effectively than expected.
Legacy 16 Eng.FUsr.—
Even with fast mana available, a five-mana 4/4 that needs combat before generating value is far below Legacy's required efficiency and resilience.
Could be wrong if Fast-mana creature strategies could test it as a niche discard outlet, though that would require unprovided synergy.
Commander 56 Eng.C+Usr.—
Sending one attacker at each opponent can produce several rummages and rapidly growing threats; it is a strong but vulnerable five-mana synergy piece.
Could be wrong if No haste, no protection, and reliance on favorable combat may leave it too slow for optimized tables.
Limited 68 Eng.BUsr.—
A 4/4 menace for five is already a strong body; attacking alone turns it into a recurring filter and quickly growing evasive threat without being a bomb.
Could be wrong if Unknown speed and removal density matter greatly: fast boards punish solo attacks, while weak removal makes its growth much stronger.
“A slow, conditional combat looter with meaningful multiplayer and Limited upside, but unlikely to meet eternal-format efficiency demands.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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