Jiang Yanggu, Alone

Jiang Yanggu, Alone

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{4}{R} · Legendary Creature — Human Berserker
Uncommon · Reality Fracture · Art by Dmitry Burmak
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Predicted power
Standard 37 Eng.DUsr.

A five-mana 4/4 menace is passable, but the lone-attacker condition makes its rummage and growth too delayed for most lists; fringe top-end testing is plausible.

Best home Mardu AggroBand fringeConfidence 48%

Could be wrong if A slower Standard or strong discard/graveyard payoff could make repeated filtering and counters a real midrange engine.

Pioneer 24 Eng.FUsr.

Pioneer aggro decks are too low-curved for this, while midrange has more immediate five-mana threats. Conditional combat filtering is not enough payoff.

Band speculativeConfidence 65%

Could be wrong if A credible red discard shell that values both looting and a growing evasive threat could create a niche home.

Modern 18 Eng.FUsr.

Five mana for a creature without immediate board impact is well below Modern's pace, and its attack trigger neither supplies a combo payoff nor protects it.

Band speculativeConfidence 72%

Could be wrong if An unusually efficient discard-based creature shell could exploit the trigger more effectively than expected.

Legacy 16 Eng.FUsr.

Even with fast mana available, a five-mana 4/4 that needs combat before generating value is far below Legacy's required efficiency and resilience.

Band speculativeConfidence 75%

Could be wrong if Fast-mana creature strategies could test it as a niche discard outlet, though that would require unprovided synergy.

Pauper Eng.NLUsr.
Commander 56 Eng.C+Usr.

Sending one attacker at each opponent can produce several rummages and rapidly growing threats; it is a strong but vulnerable five-mana synergy piece.

Best home Go-wide discard combat decksBand role-playerConfidence 58%

Could be wrong if No haste, no protection, and reliance on favorable combat may leave it too slow for optimized tables.

Limited 68 Eng.BUsr.

A 4/4 menace for five is already a strong body; attacking alone turns it into a recurring filter and quickly growing evasive threat without being a bomb.

Best home Red-based creature decksBand premiumConfidence 44%

Could be wrong if Unknown speed and removal density matter greatly: fast boards punish solo attacks, while weak removal makes its growth much stronger.

Solo-attacker rummage engine

“A slow, conditional combat looter with meaningful multiplayer and Limited upside, but unlikely to meet eternal-format efficiency demands.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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