
Infinite Coursework
CommentsStandard 38 Eng.DUsr.—
It can neutralize a resolved creature and strip abilities, but three mana and Aura exposure make it much narrower than efficient Standard interaction.
Could be wrong if A prepared-focused creature deck or unusually weak removal environment could make the tap and unprepared clause more valuable.
Pioneer 28 Eng.FUsr.—
A one-for-one lock that costs three mana is slow for Pioneer and vulnerable to removal, leaving only a narrow answer to specific creatures.
Could be wrong if It could earn sideboard slots if an ability-based creature threat becomes both prevalent and difficult to answer otherwise.
Modern 22 Eng.FUsr.—
Modern generally demands cheaper or more immediate interaction; this sorcery-speed Aura is a poor tempo exchange and is easily undone.
Could be wrong if A dominant creature threat that must stay tapped and has few ways to remove enchantments could create a small niche.
Legacy 18 Eng.FUsr.—
Three mana sorcery-speed creature interaction is far below Legacy efficiency, while the Aura can be removed or bypassed too readily.
Could be wrong if A highly central creature-based engine vulnerable specifically to ability loss could justify isolated sideboard testing.
Pauper 38 Eng.DUsr.—
It is slower than Lignify (57) and Aura-vulnerable, but blue can value a hard answer that taps and disables a large creature.
Could be wrong if Existing blue tempo tools may prove preferable, while sparse enchantment removal could make this more effective than expected.
Commander 40 Eng.D+Usr.—
It can shut down a commander without changing zones, but three-mana single-target Aura removal is fragile and narrowly applicable.
Could be wrong if Commander-centric tables with few sacrifice outlets or enchantment answers would substantially improve its practical performance.
Limited 66 Eng.BUsr.—
This is efficient functional removal: it taps a creature, removes abilities, and normally prevents future combat, despite Aura-removal risk.
Could be wrong if Draft speed, enchantment-removal density, and the practical value of prepared are unknown, creating substantial Limited uncertainty.
“A three-mana Aura that functionally locks one creature, but its sorcery-speed tempo loss and Aura vulnerability constrain Constructed use.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 10 September by Wizards of the Coast
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