Infinite Coursework

Infinite Coursework

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{2}{U} · Enchantment — Aura
Common · Reality Fracture · Art by Randy Vargas
Enchant creature When this Aura enters, tap enchanted creature. It becomes unprepared. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Predicted power
Standard 38 Eng.DUsr.

It can neutralize a resolved creature and strip abilities, but three mana and Aura exposure make it much narrower than efficient Standard interaction.

Best home 4-Color Control sideboardBand fringeConfidence 58%

Could be wrong if A prepared-focused creature deck or unusually weak removal environment could make the tap and unprepared clause more valuable.

Pioneer 28 Eng.FUsr.

A one-for-one lock that costs three mana is slow for Pioneer and vulnerable to removal, leaving only a narrow answer to specific creatures.

Best home Azorius Control sideboardBand speculativeConfidence 64%

Could be wrong if It could earn sideboard slots if an ability-based creature threat becomes both prevalent and difficult to answer otherwise.

Modern 22 Eng.FUsr.

Modern generally demands cheaper or more immediate interaction; this sorcery-speed Aura is a poor tempo exchange and is easily undone.

Best home Dimir Control sideboardBand speculativeConfidence 72%

Could be wrong if A dominant creature threat that must stay tapped and has few ways to remove enchantments could create a small niche.

Legacy 18 Eng.FUsr.

Three mana sorcery-speed creature interaction is far below Legacy efficiency, while the Aura can be removed or bypassed too readily.

Best home UWx Control sideboardBand speculativeConfidence 75%

Could be wrong if A highly central creature-based engine vulnerable specifically to ability loss could justify isolated sideboard testing.

Pauper 38 Eng.DUsr.

It is slower than Lignify (57) and Aura-vulnerable, but blue can value a hard answer that taps and disables a large creature.

Best home Mono-Blue Faeries sideboardBand fringeConfidence 65%

Could be wrong if Existing blue tempo tools may prove preferable, while sparse enchantment removal could make this more effective than expected.

Commander 40 Eng.D+Usr.

It can shut down a commander without changing zones, but three-mana single-target Aura removal is fragile and narrowly applicable.

Best home Blue enchantment-control decksBand fringeConfidence 60%

Could be wrong if Commander-centric tables with few sacrifice outlets or enchantment answers would substantially improve its practical performance.

Limited 66 Eng.BUsr.

This is efficient functional removal: it taps a creature, removes abilities, and normally prevents future combat, despite Aura-removal risk.

Best home Any blue deckBand premiumConfidence 43%

Could be wrong if Draft speed, enchantment-removal density, and the practical value of prepared are unknown, creating substantial Limited uncertainty.

creature lockdown Aura

“A three-mana Aura that functionally locks one creature, but its sorcery-speed tempo loss and Aura vulnerability constrain Constructed use.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 10 September by Wizards of the Coast

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