Icy Reception

Icy Reception

Comments
{1}{U} · Instant
Common · Reality Fracture · Art by Borja Pindado
Choose one — • Counter target creature or legendary spell unless its controller pays {3}. • Target creature gets -5/-0 until end of turn.
Predicted power
Standard 55 Eng.C+Usr.

Dimir Tempo can use an early creature-tax counter or -5/-0 combat blowout, but it is less dependable than Disdainful Stroke and likely a 1-2 copy option.

Best home Dimir TempoBand role-playerConfidence 62%

Could be wrong if A creature- and legendary-heavy field could make the tax mode reliable; cheap threats and ETB effects would make both modes poor.

Pioneer 39 Eng.DUsr.

Azorius Control may test it against creature decks, but a two-mana soft counter is too conditional beside Spell Pierce and established removal.

Best home Azorius ControlBand fringeConfidence 68%

Could be wrong if A major creature-combo deck could create sideboard demand; otherwise more reliable interaction should crowd it out.

Modern 31 Eng.D-Usr.

Blue sideboards have cheaper, broader interaction; unlike Mystical Dispute, this is always two mana and only checks creatures or legends.

Best home Blue control sideboardsBand fringeConfidence 74%

Could be wrong if An unusually important creature spell whose controller cannot pay 3 could create a narrow sideboard niche.

Legacy 22 Eng.FUsr.

At two mana and only a tax effect, it is far below Consign to Memory and Legacy's efficient permission; -5/-0 rarely solves a threat.

Best home UWx Control sideboardsBand speculativeConfidence 79%

Could be wrong if Only a metagame centered on tapped-out creature or legendary spells would justify this rate.

Pauper 42 Eng.D+Usr.

Mono-Blue Faeries can test the modal combat trick, but Counterspell is a hard answer at the same mana, limiting Icy Reception to niche slots.

Best home Mono-Blue FaeriesBand fringeConfidence 68%

Could be wrong if High creature density and tempo mirrors may make the combat mode better than expected; slower games expose the tax clause.

Commander 26 Eng.FUsr.

A temporary -5/-0 or soft counter of a creature or commander is weak in multiplayer and compares poorly with Beast Within's permanent answer.

Band speculativeConfidence 72%

Could be wrong if Commander-centric tables may value countering a commander on curve, though opponents can often pay and recast.

Limited 52 Eng.CUsr.

Early creature spells often cannot pay 3, while -5/-0 wins combats or blanks attacks; its reactive, temporary effects keep it near replacement level.

Best home Blue tempo decksBand playableConfidence 45%

Could be wrong if Unknown format speed, creature sizing, and removal density could make holding up mana much better or worse than projected.

Modal creature interaction

“A modal early creature-tax counter and combat trick that is most plausible in Standard tempo decks and as a Limited playable.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 7 September by Wizards of the Coast

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