
Hexhaven Invigorator
CommentsStandard 66 Eng.BUsr.—
A turn-three or four 6/6 vigilance is credible in the leading Mono Green Landfall shell; compared with Icetill Explorer (46), it is a far stronger body with higher upside.
Could be wrong if GGGG constrains builds, and opponents can remove, chump, or ignore it rather than deal damage and concede multiple lands.
Pioneer 38 Eng.DUsr.—
The 6/6 vigilance body is respectable, but GGGG and lack of immediate value leave it behind Pioneer’s efficient removal and synergy creatures such as Greasefang (88).
Could be wrong if A reliable self-damage shell or an emerging mono-green strategy could make its land trigger substantially more dependable.
Modern 24 Eng.FUsr.—
Four colored mana for a non-hasty creature with no guaranteed immediate value is too slow; it compares poorly to Modern’s efficient three-mana threats such as Endurance (81).
Could be wrong if A competitive shell that can cheaply damage its own creature repeatedly could turn the trigger into a unique ramp engine.
Legacy 19 Eng.FUsr.—
GGGG is exceptionally restrictive and a four-mana creature vulnerable to exile or removal is inefficient; it is closer to Quantum Riddler’s low-impact 18 than Legacy staples.
Could be wrong if Specialized green mana acceleration plus a repeatable self-damage outlet could create a niche engine, though no such shell is supplied.
Commander 48 Eng.C-Usr.—
A 6/6 that can convert even small damage into any lands tapped is a real engine in matching green decks, but opponents can decline to engage it.
Could be wrong if Its adoption depends on sufficient repeatable self-damage support; without it, this is mostly a costly, easily answered combat creature.
Limited 78 Eng.A-Usr.—
GGGG is demanding, but a four-mana 6/6 vigilance dominates combat; any creature that damages it can also hand over lands and widen the resource gap.
Could be wrong if Unknown fixing and speed matter greatly: no evasion or trample lets opponents chump it, while the four-green cost can make it uncastable.
“A four-green 6/6 is an efficient threat, but its explosive land-search trigger depends heavily on opponents or self-damage enablers.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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