Emrakul, the Exigent Doom

Emrakul, the Exigent Doom

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{10} · Legendary Creature — Eldrazi
Mythic · Reality Fracture · Art by Cristi Balanescu
When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Predicted power
Standard 59 Eng.C+Usr.

Mono Green can plausibly reach ten mana; unlike Valgavoth, it lacks disruption, but its cast-triggered untap and ward make it a potent top-end payoff.

Best home Mono Green LandfallBand role-playerConfidence 61%

Could be wrong if Landfall may be too board-focused or fast to spend slots on a ten-mana finisher, and the hand-exile mode repays its setup slowly.

Pioneer 48 Eng.C-Usr.

Lotus Field can cast it and exploit the untap trigger, but Zacama offers a cheaper untap payoff with immediate board control; this is likely a niche finisher.

Best home Lotus FieldBand fringeConfidence 63%

Could be wrong if A dedicated big-mana shell could value the post-cast mana highly enough to make it a recurring one- or two-copy payoff.

Modern 55 Eng.C+Usr.

Colorless ramp can test it as a protected two-hit clock that leaves mana open on cast, but Ulamog's immediate exile trigger is generally the more reliable payoff.

Best home Colorless rampBand role-playerConfidence 62%

Could be wrong if If the untap trigger enables a compelling post-cast sequence, it could displace more established ten-mana threats rather than remain a supplement.

Legacy 47 Eng.C-Usr.

Cloudpost can cast it, and untapping its lands is meaningful, but Ulamog answers key permanents immediately while Karakas makes this legendary threat unreliable.

Best home Cloudpost / Tron RampBand fringeConfidence 65%

Could be wrong if Cloudpost's mana output may make the retained mana and ward sufficiently valuable to offset its lack of an immediate removal trigger.

Pauper Eng.NLUsr.
Commander 59 Eng.C+Usr.

A strong colorless-ramp finisher: reaching ten leaves mana available after casting, and flying, trample, and ward make it difficult to race or remove.

Best home Colorless Eldrazi rampBand role-playerConfidence 58%

Could be wrong if Ten mana and no immediate removal or card advantage may leave it behind established Eldrazi finishers in optimized multiplayer lists.

Limited 77 Eng.A-Usr.

A cast 12/12 flying trampler with ward will usually end the game quickly; its hand ability helps reach ten, though it costs a meaningful development turn.

Best home Slow ramp or control decksBand first-pickConfidence 43%

Could be wrong if Unknown speed, fixing, and removal may make ten mana too slow or make the setup ability too costly in actual drafts.

Big-mana Eldrazi finisher

“A slow, self-enabled colorless ramp payoff whose cast trigger preserves a large mana reserve, but ten mana confines it to big-mana shells.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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