
Bestial Incursion
CommentsStandard 21 Eng.FUsr.—
A four-mana 4/4 token has little immediate impact, and six-mana flashback is too slow without a proven graveyard or token payoff.
Could be wrong if Additional FRA graveyard or token support could make the second body materially more valuable.
Pioneer 17 Eng.FUsr.—
Pioneer’s established threats and engines outclass a sorcery-speed 4/4; flashback offers grindy value but not enough tempo or selection.
Could be wrong if A competitive green graveyard shell could value a self-contained flashback card more than expected.
Modern 12 Eng.FUsr.—
Four mana for a vanilla token is far behind Modern’s required impact level, while paying six later is not credible competitive recursion.
Could be wrong if An unprovided token-casting or graveyard engine would need to reduce its unusually high rate cost.
Legacy 7 Eng.FUsr.—
Legacy has no reason to spend four mana at sorcery speed on a single 4/4, and the flashback mode is far too mana-intensive.
Could be wrong if Only a new, unusually efficient payoff for repeated creature-token spells could create a niche.
Pauper 28 Eng.FUsr.—
Two 4/4 tramplers from one card offers real attrition value, but four and then six mana is slow against Pauper’s efficient threats and interaction.
Could be wrong if A slower green midrange or graveyard deck could make the flashback body worth testing.
Commander 19 Eng.FUsr.—
Even token decks have far more efficient multiplayer token makers; this supplies only two ordinary bodies across two expensive casts.
Could be wrong if A commander specifically rewarding creature-token creation or casting from graveyards could provide a narrow home.
Limited 67 Eng.BUsr.—
A 4/4 trampler for four is a strong board presence, and flashback turns one card into a second substantial late-game threat.
Could be wrong if Unknown set speed, removal quality, and archetypes could make six-mana flashback either decisive or irrelevant.
“A slow but card-efficient Limited threat whose vanilla first cast is far below competitive Constructed rates.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 10 September by Checkpoint
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0