
Xenobotanist
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 18 Eng.FUsr.—
A 1G creature that only fixes or ramps from turn three is too slow and vulnerable without a supplied creature-mana synergy.
Could be wrong if An established creature-combo shell could value its color fixing and 1/3 body more than expected.
Legacy 16 Eng.FUsr.—
Legacy demands more immediate impact than a two-mana summoning-sick mana creature provides; its body and fixing are not unique.
Could be wrong if A niche creature-based acceleration engine could create a small specialized role.
Pauper 24 Eng.FUsr.—
Common legality helps, but two-mana creature fixing loses tempo and cards compared with efficient land-based fixing or one-mana acceleration.
Could be wrong if A slow multicolor shell may value the 1/3 blocker plus repeated universal fixing.
Commander 51 Eng.CUsr.—
Acceptable turn-two fixing in green creature shells, but it is vulnerable and lacks the card-return utility of Commander's Sphere.
Could be wrong if Its score rises if creature untap or creature-count synergies are meaningfully supported.
Limited 58 Eng.C+Usr.—
A 1/3 that fixes every color and enables four mana on turn three is solid for splashes and expensive curves, though low-impact when behind.
Could be wrong if Unknown fixing, archetypes, and format speed could make acceleration either essential or unnecessary.
“Illegal in Standard and Pioneer; otherwise a low-impact two-mana mana dork whose best outlook is as solid Limited acceleration.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0