U.S.S. Enterprise-D, Galaxy-Class

U.S.S. Enterprise-D, Galaxy-Class

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{3} · Legendary Artifact — Spacecraft
Rare · Star Trek · Art by Pablo Mendoza
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance
Predicted power
Standard 60 Eng.B-Usr.

Postcombat Station turns an established board into recurring card access and reaches a 4/5 flyer; it projects above Tablet of Discovery (52) in creature-heavy lists.

Best home Selesnya AggroBand role-playerConfidence 58%

Could be wrong if Creature decks may be too tempo-focused to spend three mana on a noncreature, and unrevealed artifact removal or Station support could shift its role.

Pioneer 43 Eng.D+Usr.

The Rock can supply bodies for repeatable postcombat triggers, but a three-mana engine with no floor on an empty board is a slow Pioneer proposition.

Best home The RockBand fringeConfidence 62%

Could be wrong if Efficient removal and faster decks may make its delayed payoff untenable; strong Station or artifact synergies would raise its ceiling.

Modern 32 Eng.D-Usr.

Pinnacle Affinity can provide bodies, but a three-mana engine needing repeated sorcery-speed taps is slow and vulnerable by Modern standards.

Best home Pinnacle AffinityBand fringeConfidence 67%

Could be wrong if A dense artifact-creature shell could exploit immediate triggers and the 4/5 body better than expected, particularly if it can deploy it cheaply.

Legacy 23 Eng.FUsr.

Ancient Tomb can deploy it early, but no supplied shell wants a three-mana, board-dependent value artifact over Legacy's faster engines and interaction.

Band speculativeConfidence 72%

Could be wrong if An artifact prison or creature-token shell with unusually reliable fodder could make its repeatable card access matter.

Pauper Eng.NLUsr.
Commander 54 Eng.CUsr.

Token and artifact-creature decks can trigger it reliably without losing combat steps, gaining steady impulse access and a meaningful evasive body.

Best home Token/artifact-creature decksBand role-playerConfidence 56%

Could be wrong if It is slow, requires a board, and competes with more immediate draw and ramp; its adoption depends on Station and token support.

Limited 82 Eng.AUsr.

With even a modest board, it supplies repeated card access and soon becomes a 4/5 flying vigilance threat; that is strong rare-level inevitability.

Best home Creature-heavy decksBand first-pickConfidence 38%

Could be wrong if Unknown speed, removal density, and Station support matter greatly; an empty-board draw is a poor three-mana play.

Creature-tap value engine

“A board-dependent three-mana artifact that turns creature taps into repeatable temporary cards and eventually a 4/5 flier.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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