
Seven of Nine
CommentsStandard 38 Eng.DUsr.—
A four-mana 2/4 has no immediate return; without proven density of cheap modal spells, its repeatable draw trigger is only a build-around test.
Could be wrong if A resilient UB shell with many efficient modal spells could make the trigger a reliable card-advantage engine.
Pioneer 27 Eng.FUsr.—
Pioneer punishes a four-mana engine that needs a later modal spell; no supplied tiered shell establishes enough density to justify it.
Could be wrong if A dense modal control shell could make its delayed payoff more reliable than expected.
Modern 23 Eng.FUsr.—
Even artifact decks need immediate impact; spending four mana, then needing another modal spell, is far behind Modern's efficient engines.
Could be wrong if An unusually dense low-cost modal shell could overcome the substantial tempo loss.
Legacy 18 Eng.FUsr.—
Legacy demands immediate, exceptional value. A four-mana creature that requires later mode choices before drawing is a very slow engine.
Could be wrong if Fast mana and a concentrated suite of cheap modal spells could create a narrow engine role.
Commander 51 Eng.CUsr.—
Dedicated Dimir lists can turn repeated mode choices into meaningful card advantage, though Seven is slow, fragile, and poor without setup.
Could be wrong if Modal-card density and repeatable modal abilities may be high enough to make it a stronger engine than projected.
Limited 37 Eng.DUsr.—
A 2/4 for four is below-rate filler; it improves with modal spells, but the revealed pool offers little evidence of sufficient density.
Could be wrong if Unknown modal density, removal, and format speed could make the trigger much more or less relevant.
“Seven is a fragile four-mana card-draw engine whose competitive fate depends almost entirely on cheap modal-spell density.”
Rated on limited context — few cards from this set are revealed yet.
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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