Highly Illogical

Highly Illogical

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{1}{U} · Instant
Uncommon · Star Trek · Art by Joel Chaim Holtzman
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
Predicted power
Standard 67 Eng.BUsr.

Spell Snare scores 72 at one mana; this is slower but catches mana values 1 and 2 and remains a late hard counter, fitting blue control.

Best home Izzet ControlBand competitiveConfidence 68%

Could be wrong if Its two-mana restriction may be too clumsy if key threats and interaction shift toward mana value 3 or higher.

Pioneer 52 Eng.CUsr.

It can punish low-curve decks, but at two mana it is less efficient than Pioneer’s premier interaction; the kicked mode is useful but slow.

Best home Azorius ControlBand fringeConfidence 62%

Could be wrong if It could become a regular sideboard card if cheap combo pieces and aggressive spells are especially prevalent.

Modern 36 Eng.DUsr.

Spell Snare scores 63 for one-mana coverage of mana value 2; paying an extra mana for broader cheap coverage is a major Modern liability.

Best home Blue controlBand speculativeConfidence 73%

Could be wrong if A metagame unusually concentrated on mana-value-1 and -2 spells could make the single-blue cost worth a sideboard slot.

Legacy 25 Eng.FUsr.

Legacy’s Spell Pierce scores 76, and free or one-mana interaction makes a two-mana conditional counter too inefficient; four mana is rarely viable.

Band speculativeConfidence 78%

Could be wrong if It may find a narrow splash-blue sideboard use if cheap, must-counter creature spells become unusually important.

Pauper Eng.NLUsr.
Commander 31 Eng.D-Usr.

Single-blue casting is convenient, but optimized Commander generally prefers unconditional two-mana or free counters; the four-mana fallback is inefficient.

Best home Reactive multicolor blue decksBand fringeConfidence 66%

Could be wrong if Its ability to counter cheap ramp and interaction may prove more valuable in slower optimized multiplayer pods.

Limited 47 Eng.C-Usr.

A four-mana hard counter is replacement-level Limited interaction, while the two-mana mode occasionally gains tempo against cheap plays but misses many creatures.

Best home Blue control decksBand playableConfidence 35%

Could be wrong if Unknown set speed, removal, and mana-value distribution could make holding up mana much better or worse than expected.

Conditional scalable counterspell

“A two-mana answer to cheap spells with a costly hard-counter fallback, strongest where low-cost spells are central.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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