
Common Goal
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 28 Eng.FUsr.—
Two mana is reasonable, but a sorcery requiring a creature already in play is too conditional for most Modern removal slots.
Could be wrong if A resilient creature shell that routinely presents multiple bodies could make its combined damage unusually efficient.
Legacy 21 Eng.FUsr.—
Legacy's efficiency and interaction punish a two-mana sorcery that needs a surviving creature before it can answer anything.
Could be wrong if A creature-heavy shell needing a way to remove large blockers without losing its own creatures could test it.
Pauper 49 Eng.C-Usr.—
Elves can combine small creatures to remove a meaningful blocker without fighting, but sorcery speed and board dependence limit breadth.
Could be wrong if If creature decks become more prominent, its scalable damage could earn recurring maindeck adoption.
Commander 37 Eng.DUsr.—
It can turn two established creatures into clean creature removal, but is narrow, sorcery-speed, and replaceable in optimized lists.
Could be wrong if Dense token or high-power creature strategies may value the no-retaliation, combined-damage clause more than expected.
Limited 71 Eng.B+Usr.—
Efficient removal that preserves your creatures and can combine their power to kill larger threats is a premium common, despite setup.
Could be wrong if Unknown creature sizing, speed, and removal density may make maintaining one or two creatures harder than expected.
“A conditional green removal spell promising in Limited, but likely too board-dependent for most eternal Constructed decks.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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