Common Goal

Common Goal

Comments
{1}{G} · Sorcery
Common · Star Trek · Art by Ioannis Fiore
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Predicted power
Standard 0 Eng.FUsr.

Not legal in this format after release.

Band illegalConfidence 100%
Pioneer 0 Eng.FUsr.

Not legal in this format after release.

Band illegalConfidence 100%
Modern 28 Eng.FUsr.

Two mana is reasonable, but a sorcery requiring a creature already in play is too conditional for most Modern removal slots.

Best home Green creature decksBand speculativeConfidence 61%

Could be wrong if A resilient creature shell that routinely presents multiple bodies could make its combined damage unusually efficient.

Legacy 21 Eng.FUsr.

Legacy's efficiency and interaction punish a two-mana sorcery that needs a surviving creature before it can answer anything.

Band speculativeConfidence 67%

Could be wrong if A creature-heavy shell needing a way to remove large blockers without losing its own creatures could test it.

Pauper 49 Eng.C-Usr.

Elves can combine small creatures to remove a meaningful blocker without fighting, but sorcery speed and board dependence limit breadth.

Best home ElvesBand fringeConfidence 58%

Could be wrong if If creature decks become more prominent, its scalable damage could earn recurring maindeck adoption.

Commander 37 Eng.DUsr.

It can turn two established creatures into clean creature removal, but is narrow, sorcery-speed, and replaceable in optimized lists.

Best home Go-wide green creature decksBand fringeConfidence 60%

Could be wrong if Dense token or high-power creature strategies may value the no-retaliation, combined-damage clause more than expected.

Limited 71 Eng.B+Usr.

Efficient removal that preserves your creatures and can combine their power to kill larger threats is a premium common, despite setup.

Best home Green creature decksBand premiumConfidence 39%

Could be wrong if Unknown creature sizing, speed, and removal density may make maintaining one or two creatures harder than expected.

Creature-based removal

“A conditional green removal spell promising in Limited, but likely too board-dependent for most eternal Constructed decks.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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