
Cha'DIch Investigator
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 16 Eng.FUsr.—
Five mana for a 4/4 and hasty 2/1 is far below Modern's impact threshold; it offers neither the value of Overlord of the Balemurk nor a strong reanimation payoff.
Could be wrong if A currently unknown creature-token or Warrior payoff could make its two bodies materially more useful.
Legacy 11 Eng.FUsr.—
This is much too mana-intensive and low-impact for Legacy. Even Ancient Tomb decks have stronger five-mana threats, while reanimation strategies demand decisive targets.
Could be wrong if A new efficient Klingon or Warrior-specific engine could create an otherwise absent niche.
Pauper 24 Eng.FUsr.—
The split bodies and hasty token are respectable, but five mana for combat stats lacks the card advantage of Mulldrifter or the efficiency Pauper midrange threats need.
Could be wrong if A slow black creature shell or token payoff could make the removal-resistant second body more relevant.
Commander 33 Eng.D-Usr.—
Creating two Warriors, including a hasty token, gives it a narrow tribal use, but five mana for no cards, ramp, or lasting engine is weak in optimized Commander.
Could be wrong if Its standing depends heavily on unrevealed Klingon/Warrior support and whether it supplies meaningful tribal triggers.
Limited 70 Eng.B+Usr.—
A 4/4 plus a hasty 2/1 provides six power across two bodies and immediate pressure, a strong common battlefield package despite its five-mana cost.
Could be wrong if Draft speed, removal density, and archetype incentives are unknown; a very fast format could punish its five-mana cost.
“A five-mana 4/4 that brings a hasty 2/1 is strong Limited material but lacks the rate and value needed for most constructed formats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
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