
Captain's Tutelage
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 17 Eng.FUsr.—
Two mana for a removable +2/+0 Aura is too card-inefficient; flash first strike rarely offsets the two-for-one risk.
Could be wrong if An unrevealed cheap Aura payoff or unusually resilient creature shell could create a niche.
Legacy 12 Eng.FUsr.—
Legacy's speed and efficient interaction leave little room for a two-mana creature Aura with no card advantage or protection.
Could be wrong if A specialized Aura shell could value flash combat leverage more than expected.
Pauper 23 Eng.FUsr.—
Rancor is a far stronger +2-power Aura due to recursion and trample; Tutelage's flash is unlikely to repay its two-for-one exposure.
Could be wrong if A revealed common payoff for Auras or targeted creatures could support a narrow inclusion.
Commander 22 Eng.FUsr.—
Flash can win one combat, but a bare +2/+0 Aura is highly replaceable and exposes a creature-centric deck to card disadvantage.
Could be wrong if A commander that specifically rewards Auras or targeting creatures could make the cheap trigger useful.
Limited 53 Eng.CUsr.—
Flash first strike can reverse combat while +2 power remains relevant, but the Aura's removal vulnerability keeps it near replacement level.
Could be wrong if Unknown removal density, creature sizing, and Aura-matters support could move it substantially.
“A modest flash combat trick attached to a vulnerable Aura, with Limited utility but little efficient constructed appeal.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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