Captain Kathryn Janeway

Captain Kathryn Janeway

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{3}{G} · Legendary Creature — Human Officer
Mythic · Star Trek · Art by Jason Pastrana
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Predicted power
Standard 63 Eng.B-Usr.

Mono-Green Landfall can turn her ETB explore and extra land drop into immediate value; later creatures snowball selection and counters, but a 2/3 at four is removable.

Best home Mono-Green LandfallBand role-playerConfidence 64%

Could be wrong if Landfall may prefer cheaper threats; insufficient creature density or efficient removal could make her too slow.

Pioneer 36 Eng.DUsr.

At four mana, a 2/3 that explores only once on entry is behind Pioneer’s rate; the extra land drop needs a dedicated shell not shown in context.

Band fringeConfidence 68%

Could be wrong if A resilient creature-landfall shell or strong explore payoffs could make the repeated trigger a genuine engine.

Modern 24 Eng.FUsr.

Modern’s four-mana creatures need immediate impact or exceptional synergy. Janeway is fragile and needs follow-up creatures before her explore trigger repays the tempo loss.

Band speculativeConfidence 73%

Could be wrong if A creature-combo shell able to deploy many bodies after Janeway could give her a niche beyond the supplied context.

Legacy 20 Eng.FUsr.

Even with fast mana available, a four-mana 2/3 that needs subsequent creature casts is a slow, exposed engine for Legacy’s efficient interaction and faster plans.

Band speculativeConfidence 77%

Could be wrong if Fast-mana creature swarms or a future explore synergy could create a narrow engine role.

Pauper Eng.NLUsr.
Commander 59 Eng.C+Usr.

Creature-ETB decks turn every body into selection, land hits, and counters; extra land drops add value, though Janeway needs a board and is fragile.

Best home Green creature-ETB decksBand role-playerConfidence 74%

Could be wrong if Dense token or creature-loop shells could make her trigger scale better, while optimized lists may prefer cheaper engines.

Limited 77 Eng.A-Usr.

Self-explore makes a respectable four-drop, while later creatures provide selection or counters and can fuel a second land drop; strong but not self-protecting.

Best home Green creature-heavy decksBand first-pickConfidence 48%

Could be wrong if Set speed, removal density, and creature density are unknown; a fast format could punish a four-mana engine.

creature-enter value engine

“Janeway is a vulnerable four-mana snowball engine, strongest where repeated creature entries and extra land drops are already worthwhile.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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