
Spock, Logical Choice
CommentsModern 24 Eng.FUsr.—
Modern generally demands immediate impact at five mana; Spock is removable before producing a card and lacks the free or efficient utility of successful threats.
Could be wrong if A dedicated control shell with unusually strong protection could make the resilient body and repeated cards worth a niche slot.
Legacy 19 Eng.FUsr.—
Legacy's cheap selection, threats, and interaction make a five-mana sorcery-speed creature that waits a turn to draw substantially outclassed.
Could be wrong if An unusually slow control metagame could permit a narrow one-of finisher, though the blue mana cost limits Tomb acceleration.
Commander 32 Eng.D-Usr.—
Repeatable cards on a sturdy vigilance body has a real niche in blue untap strategies, but five mana and summoning sickness leave it highly replaceable.
Could be wrong if More available untap support or a commander that rewards tapped creatures could turn Spock into a stronger engine.
Limited 77 Eng.A-Usr.—
A 3/5 vigilance body stabilizes well and, if it survives to untap, converts every turn into extra cards while still attacking.
Could be wrong if Unknown format speed and removal density could make a five-mana creature that has no immediate card return much less reliable.
“Spock is a slow but durable source of repeatable cards, with Limited appeal far exceeding his prospects in fast Constructed formats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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