
Yume, Chronicler of Valor
CommentsModern 1 Eng.FUsr.—
Modern's efficiency bar makes a two-mana 1/2 with an opponent-controlled upside effectively inert in competitive 1v1.
Could be wrong if A highly unusual combo could exploit voluntary opponent payment, but none is supported by the supplied context.
Legacy 1 Eng.FUsr.—
Legacy demands immediate, reliable impact; opponents will not normally pay mana to advance your spell and give you a card.
Could be wrong if A future incentive structure could make the opponent's card draw worth assisting, though that is presently unsupported.
Commander 26 Eng.FUsr.—
Multiplayer politics can occasionally buy mana and a shared card, but optimized opponents rarely want to accelerate your first spell every turn.
Could be wrong if A political or mutually beneficial commander shell may value repeatable assist more than expected.
Limited 18 Eng.FUsr.—
Normal Limited is 1v1, so opponents almost never assist; this is usually a low-impact 1/2 for two mana and should be cut.
Could be wrong if An unusually slow format with meaningful 1/1s could make the body more tolerable, though the revealed context is incomplete.
“A fragile 1/2 whose benefit requires rivals to fund your spell; it is nearly blank in 1v1 and only a weak political option in Commander.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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