
The Muckslinger Gang
CommentsModern 10 Eng.FUsr.—
This is far below Modern's rate: a four-mana 3/3 with no immediate impact and an anthem that turns off in combat has no evident competitive role.
Could be wrong if A niche combo could exploit creature power and toughness in hidden zones, though no such payoff is supplied.
Legacy 7 Eng.FUsr.—
Legacy demands uniquely efficient or combo-critical effects; a tricolor four-mana creature with no immediate payoff is effectively inert here.
Could be wrong if An unusually efficient interaction involving creature-card stats in nonbattlefield zones could create a fringe use.
Commander 42 Eng.D+Usr.—
It can make repeated fight and noncombat power effects much stronger, but offers neither cards nor mana and does nothing for ordinary attacking or blocking.
Could be wrong if The number of worthwhile Jund noncombat creature payoffs, and whether the commander itself enables them, is not supplied.
Limited 37 Eng.DUsr.—
A 3/3 for four is below rate, and the anthem disappears in combat; it is mainly useful for fight effects and protecting creatures from noncombat damage.
Could be wrong if Unknown fixing, removal, and power-matters synergies could make the static +3/+3 much more or less relevant.
“A costly Jund legend whose large static boosts matter mainly for fight, tap, or other noncombat creature payoffs, not ordinary combat.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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