
Sahir, Visitor in Darkness
CommentsModern 23 Eng.FUsr.—
Its own upkeep trigger is too delayed, and a three-mana 3/3 requiring extra setup before drawing lacks Modern’s needed immediate impact.
Could be wrong if An efficient established source of repeated one-damage to its controller could create a niche engine.
Legacy 20 Eng.FUsr.—
Even Legacy fast mana does not solve the card’s delayed, removal-prone payoff; it needs a very efficient exact-one-life engine.
Could be wrong if A compact self-damage combo or unusually resilient shell could justify testing despite the format’s pace.
Commander 50 Eng.CUsr.—
On board it provides one self-damage event each upkeep and turns a second controlled one-life event into a card, making it a solid dedicated payoff.
Could be wrong if Exact-one-life enablers may be too sparse, and the mandatory command-zone ping plus creature vulnerability may outweigh the engine.
Limited 76 Eng.A-Usr.—
A three-mana 3/3 that self-pings into a 4/4 by the next upkeep can snowball; another one-damage event also converts into a card.
Could be wrong if Unknown removal density, speed, and creature sizing may make an evasive-less growing threat less reliable than expected.
“A slow three-mana creature that becomes a recurring draw engine only with reliable exact-one-life self-damage.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0