
Olinda the Oblivious
CommentsModern 20 Eng.FUsr.—
Modern's speed and efficient removal make a 4-mana 3/3 with no immediate board impact too slow; the curse is poor against creature-light decks.
Could be wrong if A newly supported black creature shell or unusually creature-dense metagame could create a narrow role.
Legacy 16 Eng.FUsr.—
Four mana for a vulnerable 3/3 and delayed upkeep drain is far below Legacy's efficiency bar, with no credible established shell indicated.
Could be wrong if The estimate rises only if an unusual prison or creature-punisher shell gains strong new support.
Commander 41 Eng.D+Usr.—
Tagging one creature per opponent can represent meaningful multiplayer drain and survives Olinda's removal, but a 4-mana 3/3 needs opponents to keep creatures.
Could be wrong if Its multiplayer scaling may prove more punishing than expected, especially if repeated attacks are easy to enable.
Limited 70 Eng.B+Usr.—
A 3/3 for four is acceptable, and the persistent curse pressures an opposing creature even if Olinda dies; attacks can compound the drain.
Could be wrong if Unknown speed, removal, and creature sizing may make the four-mana body either much easier to exploit or too slow.
“Olinda is a slow, creature-dependent attrition threat whose curse persists after removal but lacks immediate board control.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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