
Jet Collector
CommentsModern 57 Eng.C+Usr.—
Emry (71) self-mills and repeatedly recurs; Jet’s one-shot Mox Jet is attractive in graveyard artifacts but needs threshold, green, and survival.
Could be wrong if The threshold may be easy enough in optimized lists to make Mox Jet worth more than a role-player.
Legacy 45 Eng.C-Usr.—
Mox Jet is unique, but compared with Emry (69), this needs four cards and a vulnerable two-drop window in a format built to punish it.
Could be wrong if Fast cantrips and graveyard filling could make the trigger consistent enough to overcome the tempo loss.
Commander 58 Eng.C+Usr.—
In Golgari self-mill, delayed Mox Jet is worthwhile mana and it later rebuys utility creatures; outside that shell it is a fragile 2/2.
Could be wrong if Multiplayer removal may stop it before the second main phase, or its reanimation rate may prove too slow.
Limited 72 Eng.B+Usr.—
A two-drop that often yields a Mox and can later reanimate a traded creature is premium value, though it needs time, four graveyard cards, and black mana.
Could be wrong if Unknown set speed, self-mill access, and removal density determine whether the trigger is reliable.
“A conditional 2-drop engine that turns a stocked graveyard into Mox Jet and converts mana into repeatable, finality-limited reanimation.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0