
Smite the Deathless
CommentsModern 26 Eng.FUsr.—
Two mana for 3 damage is inefficient beside Galvanic Discharge; the conditional exile rarely compensates for its narrow damage cap.
Could be wrong if A metagame with important small indestructible or recursive creatures could create a sideboard role.
Legacy 22 Eng.FUsr.—
Legacy removal needs more efficiency or reach; this is much narrower than Dismember and its exile clause needs a small target to die.
Could be wrong if An unusually prevalent small recursive or indestructible threat could justify a niche red sideboard slot.
Pauper 43 Eng.D+Usr.—
A serviceable common answer that cleanly exiles creatures it kills, but it is slower and less flexible than Fiery Temper or Lightning Bolt.
Could be wrong if Pauper's eventual density of recursive creatures and indestructible threats determines whether exile utility merits slots.
Commander 23 Eng.FUsr.—
Three damage is too small for optimized multiplayer, and red has broader removal than a narrow conditional exile effect.
Could be wrong if A commander-centric local metagame full of small indestructible or recursion-based creatures could raise its utility.
Limited 64 Eng.B-Usr.—
Instant-speed 3-damage removal efficiently answers early creatures; exile is meaningful upside against death and graveyard effects, though larger creatures can outgrow it.
Could be wrong if Unknown creature toughness, speed, and removal density could make three damage either premium or merely routine.
“Efficient Limited removal with narrow anti-indestructible and exile utility, but generally underpowered for eternal Constructed.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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