
Smaug the Impenetrable
CommentsModern 48 Eng.C-Usr.—
A possible reanimation one-of: haste gives an immediate eight-point attack and indestructible beats destroy effects, but it lacks Atraxa or Archon's value.
Could be wrong if Its no-ETB floor may leave it without a slot behind established reanimation targets.
Legacy 27 Eng.FUsr.—
Reanimation can deploy it, but it is far behind Atraxa, Griselbrand, and Archon: Swords, Karakas, and bounce answer it cleanly.
Could be wrong if A need for a hasty, destroy-resistant backup target could earn it occasional sideboard or singleton use.
Commander 49 Eng.C-Usr.—
A resilient hasty Dragon is a solid tribal finisher, and damage-based sweepers can convert into Treasure, but seven mana and no card advantage limit breadth.
Could be wrong if Reliable self-damage outlets or a Dragon commander that particularly rewards Treasure could raise adoption.
Limited 88 Eng.A+Usr.—
An 8/7 flying, hasty, indestructible rare usually attacks immediately and ends games quickly; damage removal is especially punishing.
Could be wrong if Unknown fixing, speed, and exile-based removal density may make seven BR mana less reliable than expected.
“Smaug is a resilient seven-mana clock with niche self-damage Treasure upside, but lacks immediate value beyond combat.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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