
Sauron, the Dark Lord
CommentsModern 39 Eng.DUsr.—
A resilient reanimation option, but Atraxa, Grand Unifier provides immediate cards and a better payoff; Sauron needs combat and Ring setup.
Could be wrong if A tuned reanimation shell or dense Ring/Army support could make its warded body and refill trigger more valuable.
Legacy 31 Eng.D-Usr.—
Five-Color Reanimator could test it, but Atraxa, Grand Unifier has immediate value and Karakas makes this legendary threat less reliable.
Could be wrong if Its ward may prove uniquely effective against removal-heavy decks, or a Ring/Army package could supply a better engine.
Commander 60 Eng.B-Usr.—
Opponents naturally grow the Army, and one successful Army hit can refill four cards; ward makes the six-mana commander resilient.
Could be wrong if The engine lacks evasion and needs combat damage; unknown Army/Ring density may leave it too slow for optimized tables.
Limited 86 Eng.AUsr.—
A 7/6 with an often-prohibitive ward dominates combat, while opposing spells build an Army and can enable a four-card refill.
Could be wrong if Triple-color casting, fixing, removal density, and format speed are unknown; chump blockers can delay its Army trigger.
“A hard-to-remove six-drop whose card-draw engine needs Army combat damage and is too slow for most eternal decks.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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