
Saruman of Many Colors
CommentsModern 11 Eng.FUsr.—
Six mana in three colors with no ETB effect is too slow; its trigger also needs an opponent's usable graveyard card.
Could be wrong if A new efficient Esper reanimation or second-spell shell could make its copied spells worth the setup.
Legacy 9 Eng.FUsr.—
Legacy's cheap engines and interaction leave little room for a six-mana creature that needs later spells and enemy graveyard setup.
Could be wrong if Fast mana or reanimation could enable a niche shell if copying graveyard interaction proves unusually strong.
Commander 59 Eng.C+Usr.—
A warded six-mana engine can repeatedly mill several opponents and cast their spells for free when a spellslinger deck pairs casts.
Could be wrong if It has no immediate value, needs mana for follow-up spells, and opponents may lack worthwhile eligible graveyard cards.
Limited 72 Eng.B+Usr.—
A 5/4 with meaningful ward is a strong top-end threat, and each second spell can turn milling into major free-spell advantage.
Could be wrong if Unknown fixing, speed, and removal matter greatly; demanding three colors and no immediate trigger may lower its consistency.
“A costly Esper engine whose delayed, opponent-dependent free spell copies are compelling in multiplayer but implausibly slow for eternal Constructed.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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