
Rogue's Passage
CommentsModern 21 Eng.FUsr.—
Colorless mana and a four-mana activation are far too slow for most Modern decks; it lacks a credible current competitive home.
Could be wrong if A heavy-mana creature deck could want a singleton land to force through a large non-trampling threat.
Legacy 17 Eng.FUsr.—
Legacy's efficient mana, Wasteland pressure, and cheap interaction leave little room for a colorless land with a four-mana combat effect.
Could be wrong if A specialized land-based or oversized-creature strategy could use it as a tutorable one-of.
Commander 41 Eng.D+Usr.—
Voltron decks can use a land-slot repeatable way to force commander damage, but colorless mana and the costly activation keep it niche.
Could be wrong if More blocker-heavy games or commander-damage-focused builds could make the effect more desirable.
Limited 60 Eng.B-Usr.—
It occupies a land slot and can break stalled boards by making a large attacker unblockable, though colorless mana is a real deckbuilding cost.
Could be wrong if Unknown color demands, fixing, removal, and format speed could make the colorless land much worse or better.
“A slow colorless utility land that is chiefly a Commander/board-stall tool, with little expected eternal Constructed uptake.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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