
Reprieve
CommentsModern 58 Eng.C+Usr.—
Below Mystical Dispute (63) as it only delays spells, but cantripping stack interaction and protection can support 1-2 copies in white control.
Could be wrong if Two mana for a temporary answer may be too slow when opponents can immediately recast key spells.
Legacy 49 Eng.C-Usr.—
Less efficient than Consign to Memory (72), but returning rather than countering gives occasional unique utility against protected spells in UWx lists.
Could be wrong if Legacy's cheap permanent counters may leave little room for a two-mana temporary answer.
Commander 52 Eng.CUsr.—
It can interrupt a pivotal spell while replacing itself, but only postponing the spell makes it a selective interactive inclusion rather than premium removal.
Could be wrong if Multiplayer opponents can often simply recast the returned spell before it meaningfully changes the game.
Limited 52 Eng.CUsr.—
A cantripping one-turn delay can gain tempo or punish tricks, but it is poor when opponents can readily recast their spell.
Could be wrong if Unknown speed, creature curve, and removal density determine whether the tempo exchange is worthwhile.
“Reprieve is efficient temporary stack interaction, but its failure to permanently answer spells limits it to selective homes.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
5 ratings are needed on a format before its community average is shown publicly beside the engine's.
Comments 0