Pelargir Survivor

Pelargir Survivor

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{1}{U} · Creature — Human Peasant
Common · The Hobbit Eternal · Art by Craig J Spearing
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Predicted power
Standard Eng.NLUsr.
Pioneer Eng.NLUsr.
Modern 19 Eng.FUsr.

A summoning-sick 1/3 that only funds spells is much slower and more fragile than Modern's usual acceleration; it may receive limited combo testing.

Best home Spell-based ramp or comboBand speculativeConfidence 72%

Could be wrong if An efficient spell-combo shell could value colored turn-three acceleration more than expected.

Legacy 15 Eng.FUsr.

Legacy's cheap mana and interaction make a two-mana, summoning-sick conditional mana source a severe tempo liability.

Band speculativeConfidence 76%

Could be wrong if A future sorcery-centric engine could make its colored mana restriction less costly.

Pauper 28 Eng.FUsr.

At common, a 1/3 can buy time and accelerate larger spells, but it costs a card and cannot fund creatures or interaction outside spell turns.

Best home Spell-based ramp deckBand speculativeConfidence 61%

Could be wrong if Pauper's available cheap spell payoffs may prove dense enough to support it.

Commander 39 Eng.DUsr.

Spellslinger decks can use colored acceleration and a defensive 1/3, but restricted mana and weak mill leave it behind broadly useful rocks.

Best home Izzet spellslingerBand niche card with a legitiConfidence 66%

Could be wrong if Commander-specific spell payoffs or untap synergies could make the restricted mana materially better.

Limited 43 Eng.D+Usr.

A 1/3 is a serviceable early blocker and can help cast expensive spells, but the mana restriction makes it poor when creatures dominate the hand.

Best home Instant-and-sorcery deckBand fillerConfidence 42%

Could be wrong if Unknown archetypes and spell density could shift it from narrow filler to a regular playable.

spell-restricted mana dork

“A fragile two-mana body that accelerates only instants and sorceries, with largely irrelevant late milling.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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