
Mithril Coat
CommentsModern 23 Eng.FUsr.—
Three mana to protect a legendary creature is too slow and narrow; unlike broadly useful artifacts such as Torpor Orb, it has little standalone impact.
Could be wrong if A successful legendary-centric shell could value flash protection more than expected.
Legacy 17 Eng.FUsr.—
Flash is useful, but spending three mana for conditional creature protection is far below Legacy efficiency and does not disrupt opponents like Disruptor Flute.
Could be wrong if Ancient Tomb decks or a new legendary payoff could make the mana cost more tolerable.
Commander 58 Eng.C+Usr.—
It flashes in to save a commander from destruction and attaches immediately; indestructibility and self-resilience make it a credible, if narrow, protection slot.
Could be wrong if Exile, bounce, sacrifice, and -X/-X effects bypass it, while three mana competes with cheaper protection.
Limited 47 Eng.C-Usr.—
It can protect a bomb at flash speed when legendary, but otherwise a six-mana investment for no stat boost is a low-tempo, replaceable defensive tool.
Could be wrong if Legendary density, removal quality, and format speed are unknown.
“A flash, resilient protection piece for commander-centric decks, but far too mana-intensive for most eternal constructed play.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 25 July by Ellie Livingston
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