
Wood Elves
CommentsModern 26 Eng.FUsr.—
Putting a Forest into play is real ramp and fixing, but a three-mana 1/1 is too slow versus Modern's efficient engines and interaction.
Could be wrong if A successful green blink or land-ramp shell could make its untapped typed-land access more valuable.
Legacy 18 Eng.FUsr.—
Legacy's mana engines and threats make a three-mana land-ramp 1/1 substantially outclassed, despite being able to find Forest duals.
Could be wrong if A niche creature-tutor or blink shell could exploit the ETB effect better than expected.
Pauper 39 Eng.DUsr.—
At common, it is credible fixing and permanent ramp for slow green shells, but its 1/1 body and three-mana tempo cost limit adoption.
Could be wrong if The availability and value of Forest-typed fixing lands could materially change its multicolor appeal.
Commander 60 Eng.B-Usr.—
Below Cultivate overall, but fetching an untapped Forest dual and providing a blinkable body makes it a strong inclusion in matching green decks.
Could be wrong if Optimized lists may prefer cheaper ramp and stronger land-search spells over a three-mana creature.
Limited 58 Eng.C+Usr.—
The 1/1 body costs meaningful tempo, but permanent ramp and Forest fixing should make it a solid inclusion in slower green or multicolor decks.
Could be wrong if Unknown speed, fixing, and green payoff density could make the tempo loss either negligible or prohibitive.
“A three-mana 1/1 that puts any Forest card into play, offering useful fixing and ramp but little immediate board impact.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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