Wargling

Wargling

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{1}{G} · Creature — Wolf
Common · The Hobbit · Art by Adrián Rodríguez Pérez
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Predicted power
Standard 39 Eng.DUsr.

A possible ferocious payoff in green creature decks, but a 2/2 needs another power-4 creature and an attack first; below 49-score Badgermole Cub.

Best home Mono Green LandfallBand fringeConfidence 58%

Could be wrong if A dense new ferocious shell could make repeated team trample a meaningful way to convert board stalls.

Pioneer 23 Eng.FUsr.

Pioneer creature decks demand more immediate rate than a conditional 2/2. It compares poorly even with 22-score Badgermole Cub and lacks a supplied home.

Band speculativeConfidence 68%

Could be wrong if An emerging green stompy list with reliable four-power creatures could test it as a low-curve payoff.

Modern 17 Eng.FUsr.

A two-mana 2/2 with no immediate effect is far below Modern's baseline; it is not comparable to efficient threats such as 83-score Ragavan.

Band speculativeConfidence 74%

Could be wrong if A highly redundant ferocious aggro shell could make its team-wide trample more relevant than expected.

Legacy 15 Eng.FUsr.

Legacy's efficient threats and interaction leave little room for a conditional two-mana 2/2; it offers neither immediate value nor unique disruption.

Band speculativeConfidence 78%

Could be wrong if A novel creature-combo shell might value repeatable trample, though no supporting shell is supplied.

Pauper 34 Eng.D-Usr.

Common legality gives it a plausible combat-deck trial, but it needs a separate four-power creature and is weak alone; below 38-score Guttersnipe's established payoff.

Best home Green StompyBand fringeConfidence 61%

Could be wrong if Pauper's available pump effects may make four-power boards and the trample swing substantially more consistent.

Commander 33 Eng.D-Usr.

It can give a developed creature board trample repeatedly, but requires attacking and a four-power creature, while Commander offers stronger Overrun-style payoffs.

Best home Green combat decksBand fringeConfidence 70%

Could be wrong if A commander that rewards attack triggers or combat damage could make the cheap repeatable effect more attractive.

Limited 58 Eng.C+Usr.

A two-mana 2/2 is playable, and on a ferocious board it attacks as 3/2 while making blocks difficult through team trample; not strong without support.

Best home Ferocious-based green deckBand solidConfidence 47%

Could be wrong if Unknown archetypes, removal, and creature sizing determine how often the power-four condition is live.

Conditional trample attacker

“A below-rate two-drop whose team-trample trigger needs an already-developed ferocious board.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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