
Wargling
CommentsStandard 39 Eng.DUsr.—
A possible ferocious payoff in green creature decks, but a 2/2 needs another power-4 creature and an attack first; below 49-score Badgermole Cub.
Could be wrong if A dense new ferocious shell could make repeated team trample a meaningful way to convert board stalls.
Pioneer 23 Eng.FUsr.—
Pioneer creature decks demand more immediate rate than a conditional 2/2. It compares poorly even with 22-score Badgermole Cub and lacks a supplied home.
Could be wrong if An emerging green stompy list with reliable four-power creatures could test it as a low-curve payoff.
Modern 17 Eng.FUsr.—
A two-mana 2/2 with no immediate effect is far below Modern's baseline; it is not comparable to efficient threats such as 83-score Ragavan.
Could be wrong if A highly redundant ferocious aggro shell could make its team-wide trample more relevant than expected.
Legacy 15 Eng.FUsr.—
Legacy's efficient threats and interaction leave little room for a conditional two-mana 2/2; it offers neither immediate value nor unique disruption.
Could be wrong if A novel creature-combo shell might value repeatable trample, though no supporting shell is supplied.
Pauper 34 Eng.D-Usr.—
Common legality gives it a plausible combat-deck trial, but it needs a separate four-power creature and is weak alone; below 38-score Guttersnipe's established payoff.
Could be wrong if Pauper's available pump effects may make four-power boards and the trample swing substantially more consistent.
Commander 33 Eng.D-Usr.—
It can give a developed creature board trample repeatedly, but requires attacking and a four-power creature, while Commander offers stronger Overrun-style payoffs.
Could be wrong if A commander that rewards attack triggers or combat damage could make the cheap repeatable effect more attractive.
Limited 58 Eng.C+Usr.—
A two-mana 2/2 is playable, and on a ferocious board it attacks as 3/2 while making blocks difficult through team trample; not strong without support.
Could be wrong if Unknown archetypes, removal, and creature sizing determine how often the power-four condition is live.
“A below-rate two-drop whose team-trample trigger needs an already-developed ferocious board.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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