Vow to Erebor

Vow to Erebor

Comments
{1}{W} · Instant
Common · The Hobbit · Art by Andreia Ugrai
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.
Predicted power
Standard 25 Eng.FUsr.

Two mana for a temporary +2/+2 is generally too low-impact for maindecks; the untap and Dwarf Equipment clause need unshown support.

Band speculativeConfidence 59%

Could be wrong if A strong Standard Dwarf/Equipment shell could turn the attachment mode into a meaningful tempo play.

Pioneer 20 Eng.FUsr.

Pioneer's efficient threats and interaction leave little room for a one-shot combat trick without a proven Dwarf Equipment payoff.

Band speculativeConfidence 66%

Could be wrong if An established Equipment strategy may value instant-speed attachment more than the supplied context indicates.

Modern 17 Eng.FUsr.

A two-mana temporary pump spell neither advances a fast proactive plan nor answers Modern's key threats efficiently.

Band speculativeConfidence 72%

Could be wrong if A dense Dwarf Equipment synergy shell could make the otherwise poor rate acceptable.

Legacy 15 Eng.FUsr.

Legacy demands exceptional efficiency or unique synergy; this is a narrow two-mana combat trick with no card advantage.

Band speculativeConfidence 76%

Could be wrong if A future or overlooked Dwarf Equipment engine could create a specialized use.

Pauper 27 Eng.FUsr.

Untap plus +2/+2 can win combat, but it is less reliable than Pauper's efficient threats and removal absent a supported Equipment shell.

Band speculativeConfidence 64%

Could be wrong if Common Dwarf density and a viable white Equipment deck are not supplied.

Commander 32 Eng.D-Usr.

It can surprise-block and bypass an equip cost on a Dwarf, but one temporary pump effect is low-impact in multiplayer.

Best home Dwarf Equipment decksBand nicheConfidence 61%

Could be wrong if High-value Equipment and repeatable Dwarf-focused payoffs could make the free attachment materially stronger.

Limited 53 Eng.CUsr.

A +2/+2 untap trick is a serviceable combat swing; Dwarves and Equipment can add upside, but their density is unknown.

Best home White creature decksBand playableConfidence 46%

Could be wrong if The card rises with plentiful Dwarves/equipment and falls sharply in a removal-heavy or trick-hostile format.

Combat trick equipment shortcut

“A modest combat trick whose Dwarf-only Equipment attachment offers upside but lacks a proven competitive shell.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Comments 0

Loading comments…