The Misty Mountains Cold

The Misty Mountains Cold

Comments
{2}{R} · Enchantment — Saga
Rare · The Hobbit · Art by Rovina Cai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Predicted power
Standard 51 Eng.CUsr.

Like Earthbender Ascension (50), this is a three-mana delayed-value permanent; four Treasures plus a Dragon is stronger, but its board impact is much slower.

Best home Treasure/artifact sacrifice midrangeBand fringeConfidence 52%

Could be wrong if Dense Treasure and sacrifice support could let it make the Dragon immediately enough to become a regular engine.

Pioneer 37 Eng.DUsr.

Three mana for an initially noncombat Treasure is slow here, and banking four Treasures for a delayed Dragon needs a dedicated shell not established by the context.

Band speculativeConfidence 55%

Could be wrong if A competitive Pioneer Treasure shell could make the threshold immediate and turn it into efficient material production.

Modern 25 Eng.FUsr.

Modern's pace makes a three-mana Saga that needs several draw steps before its standalone Dragon implausible; it only merits fringe Treasure-synergy testing.

Band speculativeConfidence 63%

Could be wrong if An efficient Treasure combo or artifact-count shell could value the repeated artifact tokens more than the Dragon.

Legacy 19 Eng.FUsr.

This is far slower and less resilient than Legacy's typical three-mana plays: it supplies no immediate board presence beyond one Treasure and waits on four tokens.

Band speculativeConfidence 69%

Could be wrong if Fast-mana Treasure synergies could occasionally shortcut the threshold, though no such competitive home is supplied.

Pauper Eng.NLUsr.
Commander 51 Eng.CUsr.

Treasure decks can readily meet the threshold, making this a three-mana Treasure plus 6/6 flier; without that setup it is delayed and replaceable.

Best home Treasure-token decksBand role-playerConfidence 61%

Could be wrong if Optimized lists may prefer immediate ramp, draw, or payoffs over a Saga that needs multiple turn cycles.

Limited 78 Eng.A-Usr.

It fixes or ramps immediately, then threatens four Treasures and a 6/6 flying finisher if unanswered; the delayed battlefield impact keeps it below bomb range.

Best home Any red Limited deckBand first-pickConfidence 46%

Could be wrong if Unknown speed and enchantment removal matter greatly: a fast format may punish spending turn three without adding a blocker.

Treasure engine finisher

“A slow value Saga that converts four saved Treasures into a 6/6 flier, with its outlook hinging on dedicated Treasure support.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 20 July by Wizards of the Coast

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