
Stony-Voiced Goblins
CommentsStandard 31 Eng.D-Usr.—
A 1/1 body makes two-mana discard too low-impact for normal black decks; it needs a repeat-ETB or sacrifice shell to earn testing.
Could be wrong if Revealed sacrifice and graveyard themes could provide a resilient recursion shell that makes the ETB materially better.
Pioneer 21 Eng.FUsr.—
It is drastically less efficient than Pioneer’s one-mana discard and offers only a 1/1 afterward, leaving no clear competitive role.
Could be wrong if A dedicated creature-recursion deck could value guaranteed discard plus a sacrifice body more than ordinary midrange lists do.
Modern 22 Eng.FUsr.—
Modern demands cheaper disruption or a body with immediate payoff; this is a slow one-for-one with negligible battlefield presence.
Could be wrong if An efficient repeat-ETB combo or tribal shell could turn the otherwise weak body into a meaningful resource.
Legacy 19 Eng.FUsr.—
Even with fast mana available, a two-mana 1/1 discard effect is far below Legacy’s disruption rate and is easy to ignore or remove.
Could be wrong if A niche recursion engine could exploit the ETB repeatedly, though no such supported home is supplied.
Pauper 29 Eng.FUsr.—
Common legality gives it a possible sacrifice or recursion niche, but a two-mana 1/1 is much weaker than Pauper’s efficient discard and value creatures.
Could be wrong if A black creature-loop shell may find the repeatable ETB sufficiently disruptive to adopt a small number.
Commander 53 Eng.CUsr.—
Against three opponents it generates three discard events for two mana; blink, recursion, and sacrifice strategies can turn that into solid value.
Could be wrong if Each opponent chooses the card, and optimized lists may prefer repeatable discard engines or stronger standalone bodies.
Limited 46 Eng.C-Usr.—
Early discard can trade for a useful card and the body can be sacrificed, but opponents often pitch surplus lands and a 1/1 has little combat value.
Could be wrong if Actual format speed, token density, and sacrifice payoffs are unknown; those factors could move it from filler to solid.
“A guaranteed discard attached to a very undersized two-drop is chiefly a multiplayer or synergy effect, not efficient constructed disruption.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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