Roads Go Ever, Ever On

Roads Go Ever, Ever On

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{1}{W} · Enchantment — Saga
Rare · The Hobbit · Art by Rovina Cai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III — Put a card exiled with this Saga into its owner's hand. IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Predicted power
Standard 46 Eng.C-Usr.

It is delayed two-land card advantage with a potentially lethal fourth-chapter attack, but spending turn two without affecting the board is costly.

Best home Plains-heavy white creature decksBand fringeConfidence 53%

Could be wrong if A Standard white shell may reliably exploit the extra land drops or Plains-count pump better than current context indicates.

Pioneer 34 Eng.D-Usr.

The delayed basic-land draw and turn-five combat payoff are substantially slower than Pioneer’s usual two-mana plays.

Band fringeConfidence 61%

Could be wrong if An overlooked Plains-heavy landfall or white creature shell could make the delayed cards worth the tempo loss.

Modern 22 Eng.FUsr.

Two mana for delayed basic Plains and a future combat trick is far below Modern’s required immediate impact and efficiency.

Band speculativeConfidence 70%

Could be wrong if A new or existing white landfall shell could value two guaranteed land drops more than expected.

Legacy 17 Eng.FUsr.

Legacy’s cheap engines and interaction leave little room for a four-turn Saga whose payoff is basic lands and one combat step.

Band speculativeConfidence 75%

Could be wrong if A specialized Plains-count or landfall strategy could use the unusual delayed card advantage.

Pauper Eng.NLUsr.
Commander 48 Eng.C-Usr.

It is a cheap source of two future Plains and a sizable combat payoff for Plains-heavy landfall or white combat decks, though it does not ramp.

Best home Mono-white landfallBand role-playerConfidence 62%

Could be wrong if Optimized lists may prefer immediate ramp, draw, or land tutors over a slow Saga restricted to basic Plains.

Limited 72 Eng.B+Usr.

Two mana eventually supplies two land drops and 2 life, then can add roughly +5/+5 for a decisive attack; it needs creatures and enough Plains.

Best home Plains-heavy white decksBand premiumConfidence 46%

Could be wrong if Unknown speed, removal, and color balance could make the delayed payoff either too slow or much stronger than projected.

Delayed Plains card advantage

“A slow two-mana Saga that secures two Plains and can create one enormous attack, but needs a Plains-heavy deck and time.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 20 July by YuchenLiu

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