
Ravening Warg
CommentsStandard 27 Eng.FUsr.—
A 2/2 deathtoucher can trade up, but it lacks immediate value or a supplied black shell; it is less proactive than Standard comparable Badgermole Cub (49).
Could be wrong if Unrevealed Ferocious payoffs or a black creature deck could make its cheap defensive body more desirable.
Pioneer 20 Eng.FUsr.—
Pioneer demands more from two-drops than a combat-only 2/2. Even Badgermole Cub scores only 22 here, and Warg has no identified competitive synergy.
Could be wrong if A metagame where trading with large creatures is unusually valuable could create a narrow sideboard use.
Modern 17 Eng.FUsr.—
A two-mana 2/2 with no card advantage, disruption, or immediate board impact is far below Modern's creature baseline; deathtouch alone is not a credible role.
Could be wrong if It could see isolated play if a future Ferocious shell makes the life-gain trigger effectively free.
Legacy 16 Eng.FUsr.—
Legacy's cheap threats need exceptional efficiency or synergy. Warg is a removable combat creature with no meaningful immediate impact, unlike supplied creature comparables.
Could be wrong if An undisclosed synergistic shell could value a cheap deathtouch attacker, though the shown text offers little incentive.
Pauper 33 Eng.D-Usr.—
At common, a 2/2 deathtoucher is a plausible combat-oriented test card, but it is slow and low-impact beside Pauper's efficient removal and proactive threats.
Could be wrong if Creature-heavy Pauper games could make its ability to deter larger attackers better than expected.
Commander 25 Eng.FUsr.—
Power-4 decks can enable repeatable life gain, but two life per attack and a fragile 2/2 deathtoucher are highly replaceable in optimized multiplayer.
Could be wrong if A commander that specifically rewards cheap Wolves, deathtouch, or life-gain triggers could provide a stronger niche.
Limited 63 Eng.B-Usr.—
A two-mana 2/2 deathtoucher meaningfully deters larger creatures, and the set shows Ferocious plus a high 3.45 average creature MV; life gain is useful upside.
Could be wrong if Unknown speed, removal, and archetype support may make a defensive two-drop either better or worse than this estimate.
“A cheap deathtouch body with modest Ferocious life gain, useful mainly for Limited combat rather than constructed efficiency.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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