
Ravenhill Flock
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 18 Eng.FUsr.—
Cheap draw can grow it, but a four-mana 1/2 with no immediate impact is far too slow and fragile for Modern's efficient threats and removal.
Could be wrong if An unusually resilient draw-heavy shell could make its scaling more reliable than expected.
Legacy 24 Eng.FUsr.—
Brainstorm and Ponder can add counters quickly, but investing four mana in a 1/2 before drawing is a major tempo loss in Legacy.
Could be wrong if Fast mana plus concentrated cantrips could make a large flier at low enough opportunity cost.
Commander 39 Eng.DUsr.—
Wheel effects can turn it into a large evasive threat, but four mana for a creature with no immediate value makes it a replaceable synergy inclusion.
Could be wrong if The available density of repeatable draw and wheel payoffs will determine whether it earns a slot.
Limited 62 Eng.B-Usr.—
It is weak on turn four, but normal draw steps make it a 2/3 then 3/4 flier; extra draw effects raise its threat level substantially.
Could be wrong if Unknown speed and removal density could leave it too slow to stabilize or make it an excellent evasive finisher.
“A slow-growing flier whose rate is far below eternal Constructed standards but can be a solid Limited threat if unanswered.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 22 July by Wizards of the Coast
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Comments 0