Rage into the Valley

Rage into the Valley

Comments
{2}{B} · Sorcery
Common · The Hobbit · Art by Antonio José Manzanedo
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Predicted power
Standard 36 Eng.DUsr.

Drawing a card while making a 2/2 is material, but three-mana sorcery speed is a weak standalone rate without a proven token-sacrifice shell.

Band fringeConfidence 56%

Could be wrong if Revealed sacrifice and Amass density could produce a dedicated Standard shell where the Army is materially more valuable.

Pioneer 25 Eng.FUsr.

Pioneer demands more immediate impact than a three-mana 2/2 cantrip; it needs an unusually efficient Army or sacrifice payoff to merit testing.

Band speculativeConfidence 69%

Could be wrong if A preexisting token-sacrifice strategy could value a card-neutral creature maker more than expected.

Modern 19 Eng.FUsr.

This is far slower and lower-impact than Modern's efficient engines; a 2/2 token does not justify spending three mana at sorcery speed.

Band speculativeConfidence 77%

Could be wrong if A highly redundant sacrifice or Army combo could make the disposable body relevant despite the poor baseline rate.

Legacy 16 Eng.FUsr.

Legacy's mana efficiency leaves little room for a three-mana sorcery that only draws once and creates a small creature token.

Band speculativeConfidence 81%

Could be wrong if An unforeseen Army-specific combo or unusually strong black-token synergy could create a narrow niche.

Pauper 37 Eng.DUsr.

At common, replacing itself while leaving a 2/2 is plausible grind value, but the three-mana sorcery rate likely confines it to token or sacrifice testing.

Best home Black token-sacrifice decksBand fringeConfidence 64%

Could be wrong if Pauper's available sacrifice payoffs may either make the extra body efficient or prove too weak to overcome the tempo loss.

Commander 31 Eng.D-Usr.

It supplies a card and expendable body, but one 2/2 Army is low multiplayer impact and highly replaceable outside dedicated Amass or sacrifice decks.

Best home Goblin Army aristocratsBand fringeConfidence 73%

Could be wrong if A commander that rewards Goblins, Army counters, or creature deaths could turn its modest package into a desirable synergy piece.

Limited 62 Eng.B-Usr.

A three-mana 2/2 that replaces itself is dependable two-for-one material; an existing Army makes Amass stronger, and token/sacrifice density helps.

Best home Black token-sacrifice decksBand solidConfidence 48%

Could be wrong if Unknown format speed and removal may make a vanilla 2/2 body either adequate value or too slow to matter.

Token-producing cantrip

“A modest two-for-one that may support sacrifice or Amass themes, but its three-mana sorcery rate is poor for most constructed formats.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

Previewed 30 July by YoSkylerSeymour

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