
Rage into the Valley
CommentsStandard 36 Eng.DUsr.—
Drawing a card while making a 2/2 is material, but three-mana sorcery speed is a weak standalone rate without a proven token-sacrifice shell.
Could be wrong if Revealed sacrifice and Amass density could produce a dedicated Standard shell where the Army is materially more valuable.
Pioneer 25 Eng.FUsr.—
Pioneer demands more immediate impact than a three-mana 2/2 cantrip; it needs an unusually efficient Army or sacrifice payoff to merit testing.
Could be wrong if A preexisting token-sacrifice strategy could value a card-neutral creature maker more than expected.
Modern 19 Eng.FUsr.—
This is far slower and lower-impact than Modern's efficient engines; a 2/2 token does not justify spending three mana at sorcery speed.
Could be wrong if A highly redundant sacrifice or Army combo could make the disposable body relevant despite the poor baseline rate.
Legacy 16 Eng.FUsr.—
Legacy's mana efficiency leaves little room for a three-mana sorcery that only draws once and creates a small creature token.
Could be wrong if An unforeseen Army-specific combo or unusually strong black-token synergy could create a narrow niche.
Pauper 37 Eng.DUsr.—
At common, replacing itself while leaving a 2/2 is plausible grind value, but the three-mana sorcery rate likely confines it to token or sacrifice testing.
Could be wrong if Pauper's available sacrifice payoffs may either make the extra body efficient or prove too weak to overcome the tempo loss.
Commander 31 Eng.D-Usr.—
It supplies a card and expendable body, but one 2/2 Army is low multiplayer impact and highly replaceable outside dedicated Amass or sacrifice decks.
Could be wrong if A commander that rewards Goblins, Army counters, or creature deaths could turn its modest package into a desirable synergy piece.
Limited 62 Eng.B-Usr.—
A three-mana 2/2 that replaces itself is dependable two-for-one material; an existing Army makes Amass stronger, and token/sacrifice density helps.
Could be wrong if Unknown format speed and removal may make a vanilla 2/2 body either adequate value or too slow to matter.
“A modest two-for-one that may support sacrifice or Amass themes, but its three-mana sorcery rate is poor for most constructed formats.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 30 July by YoSkylerSeymour
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