Iron Hills Blacksmith

Iron Hills Blacksmith

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{1}{W} · Creature — Dwarf Artificer
Uncommon · The Hobbit · Art by Jarel Threat
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
Predicted power
Standard 27 Eng.FUsr.

A two-mana 1/1 double striker is undersized, and its Axe needs two more mana to equip; no supported Standard shell makes that rate appealing.

Band speculativeConfidence 52%

Could be wrong if Unrevealed artifact-sacrifice or Equipment payoffs could make its two permanents materially more valuable.

Pioneer 20 Eng.FUsr.

Pioneer creature decks demand far stronger immediate pressure than a 1/1 double striker; the inefficient Axe does not close that gap.

Band speculativeConfidence 61%

Could be wrong if A presently underrepresented artifact or Equipment shell could value the ETB artifact token more than expected.

Modern 18 Eng.FUsr.

This is far below Modern's rate for threats and artifact enablers: it needs setup, dies easily, and its generated Equipment is mana-intensive.

Band speculativeConfidence 67%

Could be wrong if An efficient artifact-count payoff that specifically wants a creature plus token could create a narrow home.

Legacy 16 Eng.FUsr.

Legacy's cheap threats and engines outclass a two-mana 1/1 with delayed Equipment value; it offers neither disruption nor exceptional synergy.

Band speculativeConfidence 72%

Could be wrong if A new or overlooked artifact-combo shell might value the ETB artifact body package despite its weak combat rate.

Pauper Eng.NLUsr.
Commander 28 Eng.FUsr.

Equipment decks can use a double-strike body and another artifact, but +1/+0 for equip 2 is highly replaceable and the carrier is fragile.

Best home Equipment VoltronBand speculativeConfidence 58%

Could be wrong if A Dwarf, artifact, or Equipment commander that rewards both token creation and double strike could raise its niche value.

Limited 51 Eng.CUsr.

A 1/1 double striker can pressure early and scales well with buffs; the separate Axe adds modest late-game utility but is inefficient without synergy.

Best home White equipment deckBand playableConfidence 44%

Could be wrong if Unknown format speed, removal, and Equipment payoffs could make the fragile body either filler or a stronger synergy card.

Double-strike equipment maker

“An undersized double striker whose self-made Axe is useful only when equipment or artifact synergies justify its poor baseline rate.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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