
Iron Hills
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 11 Eng.FUsr.—
A tapped, non-fetchable RW land is far below Modern mana standards, and the four-mana Dwarf-only activation is not credible compensation.
Could be wrong if An unusually strong, competitive Dwarf shell could value the tribal land slot.
Legacy 6 Eng.FUsr.—
Legacy cannot generally afford a tapped dual without exceptional utility; this effect is too slow and narrow to justify it.
Could be wrong if A new Dwarf strategy with a uniquely valuable land-count payoff could change demand.
Pauper 17 Eng.FUsr.—
It fixes Boros mana but enters tapped and lacks artifact or Gate synergies; the expensive Dwarf activation is unlikely to matter.
Could be wrong if Revealed or existing Dwarf density could create a niche Boros tribal shell.
Commander 22 Eng.FUsr.—
Dwarf tribal can treat this as a color land with late counters, but sacrificing a land for two counters is very replaceable.
Could be wrong if A Dwarf commander or payoff that strongly rewards counters or land sacrifice would improve its niche.
Limited 43 Eng.D+Usr.—
A tapped RW dual is playable fixing in two-color decks; the Dwarf ability is upside only if the largely unknown set supplies targets.
Could be wrong if Actual fixing needs, Dwarf density, and format speed are unknown; those determine whether it makes most decks.
“Iron Hills is mostly a slow red-white fixer; its costly Dwarf-only counter ability is unlikely to offset the tempo loss outside Limited.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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