
Enchanted River's Grasp
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 26 Eng.FUsr.—
A three-mana sorcery-speed Aura is far less efficient than Modern interaction; unlike Dress Down, it permanently locks one creature but is vulnerable to removal.
Could be wrong if A prominent hard-to-answer creature threat could make permanent tapping and ability loss a worthwhile niche answer.
Legacy 18 Eng.FUsr.—
Legacy's efficiency makes a three-mana targeted Aura a poor answer. Dress Down is cheaper, instant-speed, and already only a situational tool.
Could be wrong if A specific creature or counter-based permanent could create a narrow sideboard need for a lasting lock.
Pauper 46 Eng.C-Usr.—
A complete creature lock is stronger than Lignify's body change, but the extra mana, blue cost, and Aura vulnerability limit it to a possible control option.
Could be wrong if Pauper's available cheap removal may leave no reason for blue decks to accept a three-mana Aura.
Commander 35 Eng.DUsr.—
It can suppress a problematic commander or counter-based creature, but one removable, sorcery-speed lock is narrower than flexible answers like Touch the Spirit Realm.
Could be wrong if Commander-centric tables may value the counter removal and no-untap clause more than expected.
Limited 69 Eng.BUsr.—
This is reliable common creature removal: it immediately taps and then blanks a creature indefinitely, with counter removal as useful upside. Aura risk keeps it below bomb status.
Could be wrong if Unknown format speed, enchantment removal, and archetypes could make Aura-based removal materially worse or better.
“A permanent but slow creature lock; promising common Limited removal, yet generally inefficient against Constructed interaction.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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