
Elvenking's Harper
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 6 Eng.FUsr.—
A vanilla 2/2 for two has no credible Modern role, and spending five mana for one unblockable attack is far too slow.
Could be wrong if An unforeseen Elf or combat-damage shell could create a narrow use, but the card is weak without it.
Legacy 3 Eng.FUsr.—
Legacy demands immediate, uniquely efficient impact; this is a 2/2 with an impractically expensive combat ability.
Could be wrong if A new tribal payoff could marginally improve it, though its activation remains far off-rate.
Pauper 11 Eng.FUsr.—
A two-mana 2/2 is below Pauper's creature standard, and five mana for evasion cannot compete with efficient threats or card advantage.
Could be wrong if A slow, creature-clogged metagame could make the repeatable unblockable effect slightly more relevant.
Commander 24 Eng.FUsr.—
It can force through a key combat-damage creature, but five mana per use and a fragile 2/2 body make it highly replaceable.
Could be wrong if A commander that strongly rewards repeated player combat damage could make this a niche inclusion.
Limited 55 Eng.C+Usr.—
A two-mana 2/2 supports the curve, while the late unblockable activation gives real stall-breaking and mana-sink value.
Could be wrong if Unknown format speed, creature sizing, and archetypes could make a plain 2/2 either filler or better-than-average.
“A below-rate 2/2 whose five-mana unblockable activation is primarily Limited flood insurance, not a competitive Constructed effect.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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