
Elvenking's Halls
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 17 Eng.FUsr.—
Entering tapped is a major liability versus Steam Vents and fetchlands; the four-mana, land-sacrificing Elf boost is far too slow.
Could be wrong if A successful blue-green Elf shell could value the colored source enough to test a small number.
Legacy 15 Eng.FUsr.—
This is dramatically below Legacy mana standards: it enters tapped and its sorcery-speed four-mana payoff sacrifices a land.
Could be wrong if A niche Elf list needing both colors could use it as a marginal redundant source.
Pauper 29 Eng.FUsr.—
Pauper Elves is a plausible home, but a tapped blue-green source needs blue demand and the expensive counter mode is negligible.
Could be wrong if If competitive Elves adopts a meaningful blue splash, tapped fixing may be more acceptable than expected.
Commander 34 Eng.D-Usr.—
A real singleton option for Simic Elf decks, but a tapped dual and four-mana sacrifice for two counters are highly replaceable effects.
Could be wrong if Future Elf commanders or counter payoffs could make the land's otherwise modest activation more useful.
Limited 53 Eng.CUsr.—
Two-color fixing usually earns a land slot, and the late counter mode has some relevance with an Elf, but neither effect is premium.
Could be wrong if Unknown fixing, Elf density, and format speed could make the tapped land either necessary or too costly.
“A tapped Simic fixer whose costly Elf-only counter ability is unlikely to justify competitive mana-base concessions.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
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