
Duskwatch Hunter
CommentsStandard 0 Eng.FUsr.—
Not legal in this format after release.
Pioneer 0 Eng.FUsr.—
Not legal in this format after release.
Modern 21 Eng.FUsr.—
A three-mana 4/2 with a single +1/+1 counter is far below Modern's normal rate and has no credible supplied shell.
Could be wrong if An unshown dense +1/+1-counter or creature-tutor shell could make its hybrid cost and ETB more relevant.
Legacy 18 Eng.FUsr.—
Legacy demands far more immediate value than this fragile three-drop provides; token evasion is too narrow on its own.
Could be wrong if A presently unrepresented creature-based counter strategy could value the ETB counter more than expected.
Pauper 32 Eng.D-Usr.—
A common 4/2 for three is serviceable, and token evasion may matter, but it lacks the synergy or resilience of regular Pauper creatures.
Could be wrong if Token prevalence and an unrevealed black-green aggressive shell could make the unblockability clause more valuable.
Commander 24 Eng.FUsr.—
Counter decks can use the ETB trigger, but one counter attached to a fragile combat body is highly replaceable in multiplayer.
Could be wrong if A commander that repeatedly blinks or rewards creature ETBs and counters could provide a narrow home.
Limited 62 Eng.B-Usr.—
Usually a three-mana 4/2, with flexible hybrid mana and useful resistance to token chumps; it is solid but trades off easily.
Could be wrong if Unknown removal, speed, and archetypes could shift whether its low toughness is a major liability.
“A hybrid three-drop that is usually a 4/2 and resists token chump blocks, but offers too little value for most eternal decks.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Your rating, on the same 0–100 scale the engine uses.
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