Desert Were-Worm

Desert Were-Worm

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{4}{R}{R} · Creature — Dragon Wurm
Rare · The Hobbit · Art by Aldo Domínguez
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Predicted power
Standard 42 Eng.D+Usr.

At six Mountains it attacks as a 12/5 and enables a second combat, but it has no haste, evasion, or cast trigger and is a risky six-drop.

Best home Mountain-heavy red midrangeBand fringeConfidence 52%

Could be wrong if A resilient Standard red shell could make its repeat-combat trigger a reliable top-end plan, while efficient removal may leave it unplayable.

Pioneer 27 Eng.FUsr.

Mono-Red Deck Wins is too low-curved for a six-drop, and the card needs several Mountains plus a surviving attack to realize its payoff.

Band speculativeConfidence 63%

Could be wrong if A Pioneer Mountain-heavy ramp or midrange shell could exploit a 12-power attacker and free repeated combats better than expected.

Modern 20 Eng.FUsr.

Six mana, no haste, no immediate card advantage, and a Mountain requirement are poor fits for Modern's speed and efficient removal.

Band speculativeConfidence 70%

Could be wrong if Its score rises only if a credible fast-mana red combat shell can deploy it early with enough Mountains to trigger immediately.

Legacy 18 Eng.FUsr.

Even with fast mana available, this lacks an enters-the-battlefield effect, haste, or resilience and needs Mountains to be more than a 0/5.

Band speculativeConfidence 73%

Could be wrong if Ancient Tomb-style acceleration plus a specialized red combat shell could make it a fringe threat, though its color and setup costs are severe.

Pauper Eng.NLUsr.
Commander 53 Eng.CUsr.

Mountain-heavy combat decks can naturally make it a large attacker and repeat-combat engine, but six mana and no protection keep it narrow.

Best home Mono-Red combat decksBand role-playerConfidence 55%

Could be wrong if More token-heavy or Mountain-focused commanders could make free extra combats stronger, while removal and weak color fixing may suppress adoption.

Limited 69 Eng.BUsr.

Usually a 10/5 or larger in red decks, it can generate a second combat once it attacks; no evasion and six mana prevent bomb status.

Best home Red-based creature decksBand premiumConfidence 35%

Could be wrong if Unknown speed, fixing, token density, and removal determine whether its Mountain requirement and attack trigger are reliable enough.

Mountain-scaling combat finisher

“A huge Mountain-count threat that can create repeat combat steps, but its six-mana cost, lack of evasion, and removal exposure constrain it.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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