Burn, Burn, Tree and Fern

Burn, Burn, Tree and Fern

Comments
{3}{R} · Enchantment — Saga
Uncommon · The Hobbit · Art by Rovina Cai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}.
Predicted power
Standard 48 Eng.C-Usr.

Six damage immediately, then artifact removal and two delayed red mana make a real value package, but four mana limits it to slower, target-rich matchups.

Best home 4/5c Control sideboardBand fringeConfidence 58%

Could be wrong if Frequent Treasures could make chapter II reliable enough for maindeck adoption, or cheap interaction could make the Saga too slow.

Pioneer 32 Eng.D-Usr.

It can answer a creature and artifact across two turns, but a four-mana sorcery-speed permanent is a narrow answer in Pioneer’s established tempo range.

Best home Izzet Control sideboardBand fringeConfidence 63%

Could be wrong if Artifact-heavy metagames could justify a recurring sideboard role; cheaper removal may instead leave no room for it.

Modern 25 Eng.FUsr.

Modern generally demands immediate impact below four mana; delayed artifact interaction and later mana are not enough compensation for this slow Saga.

Band speculativeConfidence 72%

Could be wrong if A red control shell facing both artifact decks and creature decks could test it as a specialized one- or two-copy sideboard card.

Legacy 18 Eng.FUsr.

Four mana at sorcery speed is far behind Legacy’s interaction and threats; even its two removal chapters resolve too slowly to be broadly credible.

Band speculativeConfidence 78%

Could be wrong if An unusually artifact-dense, fair metagame could create a very narrow sideboard use.

Pauper Eng.NLUsr.
Commander 42 Eng.D+Usr.

It offers delayed creature removal, artifact removal, and modest mana in one card, but four mana and narrow targets trail stronger multiplayer answers.

Best home Saga-recursion value decksBand nicheConfidence 62%

Could be wrong if Saga recursion or artifact-heavy tables may make the multi-chapter value substantially more desirable than expected.

Limited 75 Eng.A-Usr.

Immediate six-damage removal is strong, and the next chapter should often hit an artifact or Treasure; two later mana chapters add meaningful value.

Best home Red-based midrangeBand first-pickConfidence 49%

Could be wrong if Unknown creature sizing, speed, and actual artifact density could leave chapter II without a worthwhile target and make four mana clunky.

Delayed removal value Saga

“A slow but potentially two-for-one Saga: strong in Limited, while constructed formats may find its four-mana timing prohibitive.”

AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.

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