
Belladonna Took
CommentsStandard 61 Eng.B-Usr.—
A two-mana token payoff that draws on the second token and buffs the team on the third; more potent but narrower than Badgermole Cub (49).
Could be wrong if Revealed token density may not translate to reliable two- or three-token turns in competitive Standard.
Pioneer 41 Eng.D+Usr.—
Above Badgermole Cub (22) in a dedicated token shell, but a 2/2 needing later token triggers is too slow for broad Pioneer adoption.
Could be wrong if Efficient established token production could make the draw and counter clauses more reliable than expected.
Modern 37 Eng.DUsr.—
Far less self-enabling and immediate than Emry, Lurker of the Loch (71); only dense cheap-token shells can justify this fragile two-drop.
Could be wrong if A proven shell that produces multiple cheap tokens per turn would substantially improve its rate.
Legacy 31 Eng.D-Usr.—
It has a powerful payoff ceiling, but is much less self-enabling than Emry, Lurker of the Loch (69) and vulnerable at Legacy speed.
Could be wrong if Legacy's efficient token or artifact-token engines may create a niche engine shell not visible in supplied context.
Commander 65 Eng.BUsr.—
Two tokens in a turn turn it into recurring card draw, while three permanently grow the team; a strong low-cost engine for token decks.
Could be wrong if It needs sustained same-turn token production and is vulnerable before it yields cards or counters.
Limited 62 Eng.B-Usr.—
A 2/2 is serviceable; a two-token play draws and three tokens can snowball the board. Strong with token makers, modest without them.
Could be wrong if Draft archetypes, token-maker quality, removal, and format speed are unknown.
“Belladonna Took is a cheap but setup-dependent token payoff that converts multiple same-turn tokens into cards and board growth.”
AI prediction made before release — not a measured result. Real performance data replaces this once the set is legal and tournament results come in.
Previewed 23 July by Wizards of the Coast
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